waiting on those tests now…with the lack of a stainless steel polished material, I have to try to turn other FRM materials into the stainless satin look. Though now it would make sense for me to go back to the SKP model and make sure the metal surfaces are scaled right, before trying all the variables in altering a polished metal FRM material.
How much does the Normal Bump map setting affect a polished metal…or should I leave that setting along and adjust the roughness slider to decrease the polished effect?
With regards to making the Chromium look less “polished” are you saying leave the “normal” slider in its default setting and just adjust the roughness slider?
I’d love to have a chart or info on what all the sliders do, in regards to their effect in FluidRay. As I am Googling all the terms and I get all the other render software / engines and how they handle or use the terms.
I thinks its safe to say that the reflections will appear where they are supposed to…now I will only adjust the roughness slider and see what that does. I’m leaving the spp setting at 256spp.
I ask in relation to using default FR environments or backgrounds and how the 3D model sits on the X,Y axis plane and the importance (if any) to the models height on the “z” axis.
This I assume would have affect on how light travels into the Spa interior in this example?
The environments and backgrounds won’t be affected by the height on the Z axis. You can test that by panning the camera up and down, the environment / background you see will be the same.
Were you able to adjust the polished metal to your liking?
Yes, I was able to get a good material based off a polished material and tweaked.
Today’s issue is a material surface that does not come out in the render. The SKP model has a surface, and I’ve checked to make sure it is not reversed in SKP. But for some reason it comes out Black.
Updated to 2.4.2…still same issues with the texture/material surface not rendering. Also noticed that the FR model has tiles on the reverse surface, but checked the SKP model and made sure there was NO texture on the reverse side and that all surfaces were facing the correct way? Weird!
I seem to figure out one issue…only to be faced with another. This program is really trying to do my head in.
As you have seen in past screen grabs the lights on the steps were working relatively fine. NOW, the same material, and same setting applied to “all similar materials” (ie: the light lens) only shows the one light having any type of “emission” effects…ugh! Notice the missing glow of blue on the stair tread?