Mapping wrong in rendering

Hi there,

in my rendering the mapping is not like it should be…



Any ideas?
The bench is a complex dynamic component, extracting one component out of it gives the same result,
creating a new component with the same material works, by I won’t redraw the whole bench…

Also “scale definition” doesn’t held, not for the whole component, not for the single ones…

Found this thread:

Material / Texture Scale to match Sketchup

And yes, exploding the component is a workaround, but I am not really glad about it, as if you are developing the drawing, it would be good to keep the component, espacially when there are dynamic components…so any other solution?