As mentioned I’m super new to FR, so there may be something really basic that I’ve missed, but I’m trying to render my first interior scene and the quality of the render is super blurry and with a ton of uneven surface light on what is quite basic geometry. For further info. It’s a room with a skylight, no windows, and a false ceiling below the skylight to bounce the light back up off the ceiling and down the walls. The floor (the only complex geometry) is made of little cubes with rounded edges (like large dice I suppose). Basically, it’d be nice to get the wall lighting less blotchy and the floor more in focus and less looking like it has a motion blur effect.
Any help would be much appreciated! Also, I know it’s a weird time out there for people, so hope you’re all safe and healthy out there!