The level of the environment is determined by the camera view direction (looking up vs. looking down). If you are looking toward the sun, you can also change the z level by changing the “Inclination” parameter in the environment
An example of what I’m trying to do is:
Build a model of an office on the 30th floor of a building. When I look out the window I want to see the rendered ground level way below me not at the same level as the view point.