I have been working in this scene in Shade, using the right scale in mm as always, but when I try to render using one of FR`s environments, the objects appear to be really small. This is the first time this happens to me, it always worked great but for some reason it happens in this particular scene.
I tried changing the scale of the model via the Scale tab in the Shade 3D scene node, the model gets enlarged but its scale in relation to the environment remains the same. I tried using other models again just to check and they work fine. How can I change the scale either of the overall scene? Maybe is there a function like when you import an OBJ model, that FR ask for its scale? I am sorry I can`t post some images, as I signed an NDA for this project.
Maybe it is a bit difficult to see in the images, but that platform is supposed to be 10 meters long, and the human figure is around 1,80 m. The environment looks blurry and big. I tried with the different environments but they look all the same. In Shade you can see the girl is to scale at 1820 mm tall.
I am not sure if I did something wrong at some point with the scene, at one point I tried selecting the Shade 3D model node and changing its scale to a larger size, but the results were the same. The camera settings are the default for both scenes.
I think that did the trick! As I use to create interior studio scenes, I didn’t realise that changing FOV to a narrower number would result in that. But increasing it to 50 or so seems to work great. Thanks!!