I am trying to understand why the metal material used in this image has such inconsistencies with the reflections in the final render.
I am trying to create a Stainless Steel material, and used the FluidRay Metal09.frm as a starting point to tweak to what I thought resembled the desired outcome. It obviously has some flaws in the final render as shown in the attachments.
What would be helpful is the ability to see what a standard .FRM material has in its settings WITHOUT having to apply it to the model/scene and have the CPU start a render. Is there a way to do this?
Secondly…I have no idea why the reflections are not consistent across the same metal surface? Such as in the step riser or lack or any reflection of the bench seat in the right side wall with the jets?
Or WHY the metal surface in some places has a reflection at all…as in the case of the Skimmer Lid, showing some sort of texture pattern when it should be the same as all the other metal surface finish.
I do have 2 additional light emission surfaces set up to throw some light into the spa interior along with global illumination.!
Where can I find more information / best practices for learning FluidRay??
Any thoughts would be truly welcome.